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小游戏好吧。老师别点名!别点名!
- 2023-12-27 16:04:50 @
😕 别点名😕
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){
if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
}if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0;i<3;i++){
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a==2)Blo-=20;
else if(a==8)Blo-=10;
else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
}
}
void Map(int a,int b){
Color(0);
if(a==-1){
if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";}
}
if(a==0){
if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
}
if(a==1||a==3){
if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;}
if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
}if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
}
void Move(){
if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
for(int i=bl;i<=br;i++){
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
Map(1,i);if(B[i].life==0) continue;
else{B[i].t++;
if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;}
if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
}
}
void Guai(int R,int r){
if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
}
void CpGuai(int R,float x,float y,float xx,float yy){
if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
}
void MesGuai(int a,int rr){
int R=rand()%rr,r=-10086;
if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
}
void NorGuai(int a,int b){
if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
}
void RandGood(){
if(Biao>0){Biao--;Guai(-1,0);}
if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
else Gd[1]=0;
for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
}
void Panboss(int bx,int by){
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
}
void Boss1(){
for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
Bx1-=Bvx1;By1-=Bvy1;
if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
}
void Boss2(){
for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
Bx2-=Bvx2;By2-=Bvy2;
if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
}
void Boss3(){
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
Bx3-=Bvx3;By3-=Bvy3;
if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
}
void Ball(int ball){
if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);}
if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);}
}
int main(){
system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
Start:Blo=Blomax * 100;Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
while(1){
T++;
if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
Map(-1,0);
if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
Move();Map(0,(bool)Kill);Color(0);
Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
}
if(Blo<=0){
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
}
else if(Win==6){
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"坚持30秒 !";
Sleep(2000);
Setpos(30,0);
Win++;
D=0;
}
else if(Win==7){
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(2000);
Setpos(30,0);
return 0;
}else Sleep(1000),Win++,D=0;
goto Start;
}
3 comments
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YS白龙 LV 6 @ 2023-12-30 12:19:01
#include #include<time.h> #include<stdio.h> #include <stdlib.h> using namespace std; struct pai { int paifu; int huase; int yanse; int dianshu; int leixing; int changdu; void Kanpai() { if(paifu0||paifu1); else printf("牌副参数错误!\n"); switch(huase) { case 0:cout<<"黑桃";break; case 1:cout<<"红桃";break; case 2:cout<<"草花";break; case 3:cout<<"方片";break; case -1:cout<<"无色";break; default:printf("花色错误!\n");break; } switch(dianshu) { case 0:cout<<"A ";break; case 1:cout<<"2 ";break; case 2:cout<<"3 ";break; case 3:cout<<"4 ";break; case 4:cout<<"5 ";break; case 5:cout<<"6 ";break; case 6:cout<<"7 ";break; case 7:cout<<"8 ";break; case 8:cout<<"9 ";break; case 9:cout<<"10 ";break; case 10:cout<<"J ";break; case 11:cout<<"Q ";break; case 12:cout<<"K ";break; case -1:cout<<"无点数";break; default:printf("点数错误!\n");break; } switch(leixing) { case 101:cout<<"【杀】"<<endl;break; case 102:cout<<"【闪】"<<endl;break; case 103:cout<<"【桃】"<<endl;break; case 201:cout<<"【过河拆桥】"<<endl;break; case 202:cout<<"【顺手牵羊】"<<endl;break; case 203:cout<<"【无中生有】"<<endl;break; case 204:cout<<"【决斗】"<<endl;break; case 205:cout<<"【借刀杀人】"<<endl;break; case 206:cout<<"【桃园结义】"<<endl;break; case 207:cout<<"【五谷丰登】"<<endl;break; case 208:cout<<"【南蛮入侵】"<<endl;break; case 209:cout<<"【万箭齐发】"<<endl;break; case 210:cout<<"【无懈可击】"<<endl;break; case 251:cout<<"【乐不思蜀】"<<endl;break; case 252:cout<<"【闪电】"<<endl;break; case 301:cout<<"【诸葛连弩(1)】"<<endl;break; case 302:cout<<"【雌雄双股剑(2)】"<<endl;break; case 303:cout<<"【青釭剑(2)】"<<endl;break; case 304:cout<<"【青龙偃月刀(3)】"<<endl;break; case 305:cout<<"【丈八蛇矛(3)】"<<endl;break; case 306:cout<<"【贯石斧(3)】"<<endl;break; case 307:cout<<"【方天画戟(4)】"<<endl;break; case 308:cout<<"【麒麟弓(5)】"<<endl;break; case 331:cout<<"【八卦阵】"<<endl;break; case 361:cout<<"【赤兔(-1)】"<<endl;break; case 362:cout<<"【大宛(-1)】"<<endl;break; case 363:cout<<"【紫辛(-1)】"<<endl;break; case 381:cout<<"【爪黄飞电(+1)】"<<endl;break; case 382:cout<<"【的卢(+1)】"<<endl;break; case 383:cout<<"【绝影(+1)】"<<endl;break; default:printf("类型参数错误!");break; } } }; void Qishixipai(pai A[2][4][13],pai paidui[104]) { int i,m,x,y,z,a[104]={0}; srand((unsigned)time(NULL)); for(i=1;i<=104;i++) { while(a[m=rand()%104]); a[m]=i; } for(i=0;i<=103;i++) { x=(a[i]-1)/52; y=((a[i]-1)-52*x)/13; z=(a[i]-1)%13; paidui[i]=A[x][y][z]; } } void Xipai(pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) { int i,m,a[104]={0}; srand((unsigned)time(NULL)); for(i=1;i<=(*qipaishu);i++) { while(a[m=rand()%(*qipaishu)]); a[m]=i; } for(i=0;i<=((*qipaishu)-1);i++) { paidui[i]=qipaidui[a[i]]; qipaidui[a[i]].leixing=-1; (*paiduishu)++; (*qipaishu)--; } for(i=(*paiduishu);i<=103;i++)paidui[i].leixing=-1; } pai Mo1pai(pai A[104],int *x,pai B[104],int*y,int *b) { pai p; if((*x)0)Xipai(A,x,B,y); else if((*x)<0)printf("摸牌参数错误!"); else; p=A[104-(*x)]; (*x)--; (*b)++; return(p); } struct wujiang { char name; int tili; int tilishangxian; int shoupaishangxian; int huihekaishi; int panding; int mopai; int chupai; int qipai; int huihejieshu; int juese; pai shoupai[20]; int shoupaishu; pai zhuangbei[4]; int zhuangbeishu; pai pandingpai[3]; int pandingshu; int juli[1]; void Kanshoupai() { printf("玩家当前手牌:\n"); if(shoupaishu) { int m; for(m=0;m<=(shoupaishu-1);m++) { printf("%d ",m); (shoupai[m]).Kanpai(); } } else printf("空城!\n"); printf("\n"); } void Kanzhuangbei() { if(juese)printf("玩家"); else printf("电脑"); printf("当前装备:\n"); printf("0 武器: "); if((zhuangbei[0]).leixing-1)printf("空\n"); else (zhuangbei[0]).Kanpai(); printf("1 防具: "); if((zhuangbei[1]).leixing==-1)printf("空\n"); else (zhuangbei[1]).Kanpai(); printf("2 进攻马: "); if((zhuangbei[2]).leixing==-1)printf("空\n"); else (zhuangbei[2]).Kanpai(); printf("3 防御马: "); if((zhuangbei[3]).leixing==-1)printf("空\n"); else (zhuangbei[3]).Kanpai(); printf("\n"); } void Kanpandingpai() { if(juese)printf("玩家"); else printf("电脑"); printf("当前判定区:\n"); if((pandingpai[0]).leixing==-1)printf("空\n"); else { printf("0 "); (pandingpai[0]).Kanpai(); if((pandingpai[1]).leixing==-1); else { printf("1 "); (pandingpai[1]).Kanpai(); if((pandingpai[2]).leixing==-1); else { printf("2 "); (pandingpai[2]).Kanpai(); } } } } }; void Mopai(int*shoupaishu,pai shoupai[20],pai A[104],int *x,pai B[104],int*y,int juese) { if(juese)printf("玩家从牌堆摸2张牌\n"); else printf("电脑从牌堆摸2张牌\n"); pai p; p=Mo1pai(A,x,B,y,shoupaishu); shoupai[*shoupaishu-1]=p; pai q; q=Mo1pai(A,x,B,y,shoupaishu); shoupai[*shoupaishu-1]=q; int m; if(juese) { printf("玩家当前手牌:\n"); for(m=0;m<=(*shoupaishu-1);m++) { printf("%d ",m); (shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n",*x); } void Qishishoupai(wujiang *w,pai A[104],int *x,pai B[104],int*y) { pai a; a=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=a; pai b; b=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=b; pai c; c=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=c; pai d; d=Mo1pai(A,x,B,y,&((*w).shoupaishu)); (*w).shoupai[(*w).shoupaishu-1]=d; int m; if((*w).juese)printf("玩家从牌堆摸4张牌\n"); else printf("电脑从牌堆摸4张牌\n"); if((*w).juese) { printf("玩家当前手牌:\n"); for(m=0;m<=((*w).shoupaishu-1);m++) { printf("%d ",m); ((*w).shoupai[m]).Kanpai(); } } printf("牌堆还剩%d张牌!\n\n",*x); } void Panding(pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) { paidui[*paiduishu].Kanpai(); qipaidui[*qipaishu]=paidui[*paiduishu]; (*paiduishu)--; (*qipaishu)++; } pai Zhangba(wujiang*w,pai qipaidui[104],int*qipaishu) { int x,y; pai p; for(;;) { int i,j; printf("请输入任意两张手牌之前的编号,以空格隔开,以回车结束!\n"); scanf("%d",&x); scanf("%d",&y); if((x>=0)&&(x<(*w).shoupaishu)&&(y>=0)&&(y<(*w).shoupaishu-1)) { switch((((*w).shoupai[x].huase)%2)+(((*w).shoupai[y].huase)%2)) { case 0:p.yanse=0;break; case 2:p.yanse=1;break; case 1:p.yanse=2;break; default:printf("【丈八蛇矛】函数参数错误!\n"); } qipaidui[*qipaishu]=(*w).shoupai[x]; (*w).shoupai[x].leixing=-1; ((*w).shoupaishu)--; (*qipaishu)++; qipaidui[*qipaishu]=(*w).shoupai[y]; (*w).shoupai[y].leixing=-1; ((*w).shoupaishu)--; (*qipaishu)++; printf("弃牌数:%d",*qipaishu); for(i=0;i<=(((*w).shoupaishu)+1);i++) { if((*w).shoupai[i].leixing==-1) { for(j=i+1;j<=(((*w).shoupaishu)+2);j++) (*w).shoupai[j-1]=(*w).shoupai[j]; i--; } } printf("玩家把:\n"); qipaidui[(*qipaishu)-2].Kanpai(); qipaidui[(*qipaishu)-1].Kanpai(); printf("当作一张"); switch(p.yanse) { case 0:printf("黑色");break; case 2:printf("红色");break; case 1:printf("无色");break; default:printf("绿色");break; } printf("无点数的【杀】"); p.dianshu=-1; p.leixing=101; return p; break; } printf("你将两张空气当作一张空气属性的【杀】使用或打出!\n"); } } int Xuanpai(wujiang*w,int t) { int x; if((*w).juese) { for(;;) { printf("出牌请输入手牌之前的编号,以回车结束!\n如果你想结束出牌阶段,请输入“-1”,以回车结束!\n"); scanf("%d",&x); if((x>=-1&&x<((*w).shoupaishu))||((x100)&&((*w).zhuangbei[0].leixing305))) { return x; break; } printf("你打出了一张空气!\n"); } } else return t; } pai Panpai(wujiang*w1,int*sha,int y,pai qipaidui[104],int*qipaishu) { pai p,q; p.leixing=0; q.leixing=-1; if(y==-1)return q; else { if(y100) { if((*sha)>0) { q=Zhangba(w1,qipaidui,qipaishu); printf("使用!\n"); return q; } else { printf("当前回合使用【杀】的次数已用尽,你也不能使用【丈八蛇矛】效果!\n"); return p; } } switch((*w1).shoupai[y].leixing) { case 101: if(((*sha)>0)||((*w1).zhuangbei[0].leixing301)) { if(((*w1).zhuangbei[0].leixing301))printf("武器【诸葛连弩】效果被触发!\n"); return (*w1).shoupai[y]; break; } else { if((*w1).juese)printf("当前回合使用【杀】的次数已用尽,你不能使用【杀】!\n"); return p;break; } case 102: if((*w1).juese) printf("当前不需要响应任何操作,你不能主动打出【闪】!\n"); return p;break; case 103: if(((*w1).tili)<((*w1).tilishangxian)) { return (*w1).shoupai[y]; break; } else { if((*w1).juese) printf("你并未受伤,不能对自己使用【桃】!\n"); } return p;break; case 210: if((*w1).juese) printf("当前不需要响应任何锦囊,你不能主动打出【无懈可击】!\n"); return p;break; case 201: case 202: case 203: case 204: case 205: case 206: case 207: case 208: case 209: case 251: case 252: case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: case 331: case 361: case 362: case 363: case 381: case 382: case 383:return (*w1).shoupai[y];break; default:printf("手牌类型参数错误!\n");return p;break; } } } int Mubiao(pai p,wujiang *w1,wujiang *w2,int*sha) { int x; switch(p.leixing) { case 101: if((*w1).juese) { printf("请选择【杀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d",&x); if(x0) { if((*w1).zhuangbei[0].changdu>=(*w1).juli[0]) { (*sha)--; return((*w2).juese); } else { printf("武器长度不够!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else { if((*w1).zhuangbei[0].changdu>=(*w1).juli[0]) { (*sha)--; return((*w2).juese); } else return -2; } break; case 103:return((*w1).juese);break; case 201: if((*w1).juese) { printf("请选择【过河拆桥】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d",&x); if(x0) { if((*w2).shoupaishu||(*w2).zhuangbeishu||(*w2).pandingshu)return((*w2).juese); else { printf("目标没有牌!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else return((*w2).juese); break; case 202: if((*w1).juese) { printf("请选择【顺手牵羊】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d",&x); if(x0) { if(((*w2).shoupaishu||(*w2).zhuangbeishu||(*w2).pandingshu)&&((*w1).juli[0]<=1))return((*w2).juese); else { printf("目标没有牌!\n"); return -2; } } else { printf("目标错误!\n"); return -2; } } else { if((*w1).juli[0]<=1)return((*w2).juese); else return -2; } break; case 203: return((*w1).juese);break; case 204: if((*w1).juese) { printf("请选择【决斗】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d",&x); if(x0)return((*w2).juese); else { printf("目标错误!\n"); return -2; } } else return((*w2).juese); break; case 205: int y; if((*w1).juese) { printf("请选择【借刀杀人】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d",&x); if(x!=0) { printf("目标错误!\n"); return -2; } else { if(((*w2).zhuangbei[0]).leixing<=300||((*w2).zhuangbei[0]).leixing>=331) { printf("目标装备区里没有武器!\n"); return -2; } else { printf("请选择【杀】的目标!\n提示:【杀】的目标必须在【借刀杀人】的目标的攻击范围之内!\n输入目标前的编号,以回车结束!\n0 玩家\n"); scanf("%d",&y); if(y!=0) { printf("目标错误!\n"); return -2; } else { if(((*w2).zhuangbei[0].changdu)<(*w2).juli[0]) { printf("武器距离不够!\n"); return -2; } else return((*w2).juese); } } } } else { if(((*w2).zhuangbei[0]).leixing<=300||((*w2).zhuangbei[0]).leixing>=331)return -2; else { if(((*w2).zhuangbei[0].changdu)<(*w2).juli[0])return -2; else return((*w2).juese); } } break; case 206: case 207:return 99;break; case 208: case 209:return 100;break; case 251: if((*w1).juese) { printf("请选择【乐不思蜀】的目标!\n输入目标前的编号,以回车结束!\n0 电脑1\n"); scanf("%d",&x); if(x0) { int i; for(i=0;i<=2;i++) { if((*w2).pandingpai[i].leixing251) i=-1; break; } if(i-1) { printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n"); return -2; } else return((*w2).juese); } else { printf("目标错误!\n"); return -2; } } else { int i; for(i=0;i<=2;i++) { if((*w2).pandingpai[i].leixing251) i=-1; break; } if(i-1)return -2; else return((*w2).juese); } break; case 252: int i; for(i=0;i<=2;i++) { if((*w1).pandingpai[i].leixing252) i=-1; break; } if(i-1) { if((*w1).juese)printf("目标判定区里不能同时存在两张相同的延时类锦囊!\n"); return -2; } else return ((*w1).juese); break; case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: case 331: case 361: case 362: case 363: case 381: case 382: case 383:return((*w1).juese);break; default:return -2;break; } } void Da1pai(wujiang *w1,wujiang*w2,pai qipaidui[104],int *qipaishu,int x) { int i; if((x<0||x>=((*w1).shoupaishu))&&x!=100) printf("你的牌呢?!\n"); else { switch(((*w1).shoupai)[x].leixing) { case 101: case 102: case 103: case 201: case 202: case 203: case 204: case 205: case 206: case 207: case 208: case 209: case 210: qipaidui[*qipaishu]=((*w1).shoupai)[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; break; case 251: for(i=1;i>=0;i--)(*w2).pandingpai[i+1]=(*w2).pandingpai[i]; (*w2).pandingpai[0]=(*w1).shoupai[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; ((*w2).pandingshu)++; break; case 252: for(i=1;i>=0;i--)(*w1).pandingpai[i+1]=(*w1).pandingpai[i]; (*w1).pandingpai[0]=(*w1).shoupai[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; ((*w1).pandingshu)++; break; case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: if((*w1).zhuangbei[0].leixing==-1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu]=((*w1).zhuangbei)[0]; (*qipaishu)++; } (*w1).zhuangbei[0]=(*w1).shoupai[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 331: if((*w1).zhuangbei[1].leixing==-1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu]=((*w1).zhuangbei)[1]; (*qipaishu)++; } (*w1).zhuangbei[1]=(*w1).shoupai[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 361: case 362: case 363: if((*w1).zhuangbei[2].leixing==-1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu]=((*w1).zhuangbei)[2]; (*qipaishu)++; } (*w1).zhuangbei[2]=(*w1).shoupai[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; case 381: case 382: case 383: if((*w1).zhuangbei[3].leixing==-1)((*w1).zhuangbeishu)++; else { qipaidui[*qipaishu]=((*w1).zhuangbei)[3]; (*qipaishu)++; } (*w1).zhuangbei[3]=(*w1).shoupai[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; break; default:break; } } } void Miaoshu(pai p,int juese,int duixiang) { if(juese0)printf("电脑"); else if(juese1)printf("玩家"); else printf("角色参数错误!\n"); if(p.leixing<=300&&p.leixing>100) { switch(duixiang) { case -1:printf("打出");break; case 0:printf("对电脑使用");break; case 1:printf("对玩家使用");break; case 99:printf("使用");break; case 100:printf("对所有人使用");break; default:printf("对象参数错误\n");break; } } else if(p.leixing>=301&&p.leixing<=400) printf("装备"); else printf("你出的是什么东西?\n"); p.Kanpai(); if(!juese&&(p.leixing101||p.leixing204||p.leixing205||p.leixing207||p.leixing208||p.leixing209))printf("请响应!\n"); } int Wuxie(pai *p,wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu,int a) { int x; if((*w1).juese) { printf("是否使用【无懈可击】响应?\n\n"); for(;;) { (*w1).Kanshoupai(); printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d",&x); if(x==-1) { for(x=0;x<((*w2).shoupaishu);x++) { if((*w2).shoupai[x].leixing210) { printf("电脑使用"); ((*w2).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p)=((*w2).shoupai)[x]; qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(int i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; a++; break; } } break; } else if((*w1).shoupai[x].leixing210) { printf("玩家使用"); ((*w1).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p)=((*w1).shoupai)[x]; qipaidui[*qipaishu]=((*w1).shoupai)[x]; for(int i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; (*w1).Kanshoupai(); a++; break; } else printf("你确定你使用的是【无懈可击】?\n"); } } else { printf("是否使用【无懈可击】响应?\n"); for(;;) { (*w2).Kanshoupai(); printf("如果要使用【无懈可击】请输入手牌之前编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d",&x); if(x==-1)break; else if((*w2).shoupai[x].leixing210) { printf("玩家使用"); ((*w2).shoupai)[x].Kanpai(); printf("对象是"); (*p).Kanpai(); (*p)=((*w2).shoupai)[x]; qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(int i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; (*w2).Kanshoupai(); a++; break; } else printf("你确定你使用的是【无懈可击】?\n"); } } return a; } int Qiutao(wujiang*w,pai qipaidui[104],int*qipaishu) { int x; if((*w).juese) { for(;;) { printf("如果要使用【桃】请输入手牌之前的编号,不需要请输入“-1”,以回车结束!\n"); scanf("%d",&x); if(x-1) { return -1; break; } else if((*w).shoupai[x].leixing103) { qipaidui[*qipaishu]=((*w).shoupai)[x]; for(int i=x+1;i<=((*w).shoupaishu);i++)((*w).shoupai)[i-1]=((*w).shoupai)[i]; ((*w).shoupaishu)--; (*qipaishu)++; return 0; break; } else printf("你确定你使用的是【桃】?\n"); } } else { for(x=0;x<((*w).shoupaishu);x++) { if((*w).shoupai[x].leixing103) { qipaidui[*qipaishu]=((*w).shoupai)[x]; for(int i=x+1;i<=((*w).shoupaishu);i++)((*w).shoupai)[i-1]=((*w).shoupai)[i]; ((*w).shoupaishu)--; (*qipaishu)++; return 0; break; } } return -1; } } int Binsi(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) { if(((*w2).tili)>0)return 0; else { int i; if((*w1).juese) { for(;;) { printf("电脑濒死,是否使用【桃】?\n"); i=Qiutao(w1,qipaidui,qipaishu); if(i0)((*w2).tili)++; if((i-1)||((*w2).tili>0))break; } if((*w2).tili>0)return 0; else { for(;;) { i=Qiutao(w2,qipaidui,qipaishu); if(i0)((*w2).tili)++; if((i-1)||((*w2).tili>0))break; } if((*w2).tili>0)return 0; else return -1; } } else { for(;;) { printf("玩家濒死,是否使用【桃】?\n"); i=Qiutao(w2,qipaidui,qipaishu); if(i0)((*w2).tili)++; if((i-1)||((*w2).tili>0))break; } if((*w2).tili>0)return 0; else return -1; } } } int Shan(wujiang*w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) { int x; if((*w2).juese) { if(((*w2).zhuangbei[1].leixing331)&&((*w1).zhuangbei[0].leixing!=303)) { for(;;) { int m; printf("是否发动【八卦阵】防具效果?\n0 否\n1 是\n请输入选项之前的编号,以回车结束!\n"); scanf("%d",&m); if(m1) { Panding(paidui,paiduishu,qipaidui,qipaishu); if(qipaidui[(*qipaishu)-1].huase%2) { printf("【八卦阵】判定成功!\n"); return 0; } } else if(m0) { printf("【八卦阵】判定失败!\n"); break; } else printf("你确定你输入的是“0”或“1”?\n"); } } else if(((*w2).zhuangbei[1].leixing331)&&((*w1).zhuangbei[0].leixing303))printf("【青釭剑】锁定技被触发!\n"); for(;;) { printf("请输入手牌之前的编号,或者输入“-1”放弃打出【闪】,以回车结束!\n"); scanf("%d",&x); if(x-1) { return -1; break; } else if((*w2).shoupai[x].leixing102) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(int i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } else printf("你确定你打出的是【闪】?\n"); } } else { if(((*w2).zhuangbei[1].leixing331)&&((*w1).zhuangbei[0].leixing!=303)) { Panding(paidui,paiduishu,qipaidui,qipaishu); if(qipaidui[(*qipaishu)-1].huase%2) { printf("【八卦阵】判定成功!\n"); return 0; } else printf("【八卦阵】判定失败!\n"); } else if(((*w2).zhuangbei[1].leixing331)&&((*w1).zhuangbei[0].leixing303))printf("【青釭剑】锁定技被触发!\n"); int i; for(x=0;x<((*w2).shoupaishu);x++) { if((*w2).shoupai[x].leixing102) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } } return -1; } } int Sha(wujiang *w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) { int x; if((*w2).juese) { printf("请打出【闪】响应【杀】!否则你将受到1点伤害!\n"); x=Shan(w1,w2,paidui,paiduishu,qipaidui,qipaishu); if(x-1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i=Binsi(w1,w2,qipaidui,qipaishu); return i; } else if(x0&&((*w1).zhuangbei[0].leixing306)) { int i; if(((*w1).shoupaishu)>=2) { printf("电脑弃掉:\n"); ((*w1).shoupai)[0].Kanpai(); qipaidui[*qipaishu]=((*w1).shoupai)[0]; for(i=1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; ((*w1).shoupai)[0].Kanpai(); qipaidui[*qipaishu]=((*w1).shoupai)[0]; for(i=1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; printf("发动【贯石斧】武器效果使【杀】造成伤害!\n"); ((*w2).tili)--; i=Binsi(w1,w2,qipaidui,qipaishu); return i; } else return 0; } else if(x0&&((*w1).zhuangbei[0].leixing304)) { int i; for(x=0;x<((*w1).shoupaishu);x++) { if((*w1).shoupai[x].leixing101) { printf("电脑发动【青龙偃月刀】效果对玩家使用"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w1).shoupai)[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; i=Sha(w1,w2,paidui,paiduishu,qipaidui,qipaishu); return i; break; } } return 0; } } else { x=Shan(w1,w2,paidui,paiduishu,qipaidui,qipaishu); if(x-1) { if((*w1).zhuangbei[0].leixing308) { for(;;) { printf("是否发动【麒麟弓】武器效果?\n0 否\n1 是\n"); scanf("%d",&x); if(x1) { if(((*w2).zhuangbei[2].leixing==-1)&&((*w2).zhuangbei[3].leixing==-1)) { printf("电脑根本没有马,射你妹的马啊!\n"); break; } else { for(;;) { printf("0 "); ((*w2).zhuangbei[2]).Kanpai(); printf("1 "); ((*w2).zhuangbei[3]).Kanpai(); printf("请选择要弃掉的马,输入之前的编号,以回车结束!\n"); scanf("%d",&x); if((x0)&&((*w2).zhuangbei[2].leixing!=-1)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[2].Kanpai(); qipaidui[*qipaishu]=((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[2].leixing=-1; ((*w2).juli[0])++; break; } else if((x1)&&((*w2).zhuangbei[3].leixing!=-1)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[3].Kanpai(); qipaidui[*qipaishu]=((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[3].leixing=-1; ((*w1).juli[0])--; break; } else printf("射你妹的马!"); } break; } } else if(x0)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } } int i; ((*w2).tili)--; printf("玩家对电脑造成1点伤害!\n"); i=Binsi(w1,w2,qipaidui,qipaishu); return i; } else if(x0&&((*w1).zhuangbei[0].leixing306)) { for(;;) { printf("是否发动【贯石斧】武器效果?\n0 否\n1 是\n"); scanf("%d",&x); if(x1) { int i; if((*w1).shoupaishu+(*w1).zhuangbeishu<=2) { printf("你除了【贯石斧】以外连2张牌都没有,发动你妹的效果!\n"); break; } else { printf("请分别弃掉两张牌!\n"); for(i=0;i<=2;i++) { for(;;) { printf("请选择区域:\n0 手牌\n1 装备\n"); scanf("%d",&x); if(x0&&((*w1).shoupaishu0))printf("你根本没有手牌,弃你妹啊!\n"); else if(x1&&((*w1).zhuangbeishu1))printf("你根本没有别的装备,弃你妹啊!\n"); else if(x>=0&&x<=1)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } if(x0) { for(;;) { (*w1).Kanshoupai(); printf("弃牌请输入手牌之前的编号,以回车结束!\n"); scanf("%d",&x); if(x>=0&&x<((*w1).shoupaishu))break; else printf("弃你妹的手牌!\n"); } printf("你弃掉了"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w1).shoupai)[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; } else { for(;;) { (*w1).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d",&x); if((((*w1).zhuangbei[x]).leixing!=-1)&&(x>=0)&&(x<=3)) { printf("你弃掉了"); ((*w1).zhuangbei)[x].Kanpai(); qipaidui[*qipaishu]=((*w1).zhuangbei)[x]; ((*w1).zhuangbeishu)--; (*qipaishu)++; ((*w1).zhuangbei)[x].leixing=-1; break; } else printf("弃你妹的装备!\n"); } } } } printf("玩家发动【贯石斧】武器效果使【杀】造成伤害!\n"); ((*w2).tili)--; i=Binsi(w1,w2,qipaidui,qipaishu); return i; break; } else if(x0)break; else printf("键盘上的“0”和“1”被你吃了吗?\n"); } } else if(x0&&((*w1).zhuangbei[0].leixing304)) { for(;;) { printf("是否发动【青龙偃月刀】武器效果?\n0 否\n1 是\n"); scanf("%d",&x); if(x1) { for(;;) { printf("请对电脑使用一张【杀】!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); (*w1).Kanshoupai(); scanf("%d",&x); if(x-1) { return 0; break; } else if((*w1).shoupai[x].leixing101) { int i; printf("玩家对电脑使用"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w1).shoupai)[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; i=Sha(w1,w2,paidui,paiduishu,qipaidui,qipaishu); return i; break; } else printf("你确定你打出的是【杀】?\n"); } } else if(x0) { return 0; break; } else printf("你确定你输入的是“0”或“1”?\n"); } } else return 0; } return 0; } void Tao(wujiang*w1) { ((*w1).tili)++; if((*w1).juese)printf("玩家"); else printf("电脑"); printf("恢复了1点体力!\n"); if(((*w1).tili)>((*w1).tilishangxian))printf("你被撑死了!\n"); } void Chai(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) { int i,x,y; if((*w1).juese) { for(;;) { if((*w2).shoupaishu+(*w2).zhuangbeishu+(*w2).pandingshu0) { printf("对方空城,拆你妹啊!\n"); break; } else { printf("请选择想拆的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n"); scanf("%d",&x); if(x0&&((*w2).shoupaishu0))printf("你拆掉了一张空气!\n"); else if(x1&&((*w2).zhuangbeishu0))printf("你拆掉了一张空气!\n"); else if(x2&&((*w2).pandingshu0))printf("你拆掉了一张空气!\n"); else if(x>=0&&x<=2)break; else printf("你拆掉了太空区里的一张牌!\n"); } } switch(x) { case 0: srand((unsigned)time(NULL)); y=rand()%((*w2).shoupaishu); printf("你弃掉了电脑的"); ((*w2).shoupai)[y].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[y]; for(i=y+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; break; case 1: for(;;) { (*w2).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d",&y); if((((*w2).zhuangbei[y]).leixing!=-1)&&(y>=0)&&(y<=3)) { printf("你弃掉了电脑的"); ((*w2).zhuangbei)[y].Kanpai(); qipaidui[*qipaishu]=((*w2).zhuangbei)[y]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[y].leixing=-1; if(!y)((*w2).zhuangbei)[y].changdu=1; else if(y2)((*w2).juli[0])++; else if(y3)((*w1).juli[0])--; break; } else printf("你弃掉了一张空气!\n"); } break; case 2: for(;;) { (*w2).Kanpandingpai(); printf("请输入判定牌之前的编号,以回车键结束!\n"); scanf("%d",&y); if((*w2).pandingpai[y].leixing!=-1) { printf("你弃掉了电脑的"); ((*w2).pandingpai)[y].Kanpai(); qipaidui[*qipaishu]=((*w2).pandingpai)[y]; ((*w2).pandingshu)--; (*qipaishu)++; ((*w2).pandingpai)[y].leixing=-1; break; } else printf("你弃掉了一张空气!\n"); } break; default:break; } } else { if((*w2).zhuangbeishu) { if((*w2).zhuangbei[1].leixing!=-1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[1].Kanpai(); qipaidui[*qipaishu]=((*w2).zhuangbei)[1]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[1].leixing=-1; } else if((*w2).zhuangbei[3].leixing!=-1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[3].Kanpai(); qipaidui[*qipaishu]=((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[3].leixing=-1; ((*w1).juli[0])--; } else if((*w2).zhuangbei[0].leixing!=-1) { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[0].Kanpai(); qipaidui[*qipaishu]=((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[0].leixing=-1; ((*w2).zhuangbei)[0].changdu=1; } else { printf("电脑弃掉了玩家的"); ((*w2).zhuangbei)[2].Kanpai(); qipaidui[*qipaishu]=((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; (*qipaishu)++; ((*w2).zhuangbei)[2].leixing=-1; ((*w2).juli[0])++; } } else { srand((unsigned)time(NULL)); y=rand()%((*w2).shoupaishu); printf("电脑弃掉了玩家的手牌"); ((*w2).shoupai)[y].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[y]; for(i=y+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; } } } void Qian(wujiang *w1,wujiang *w2) { int i,x,y; if((*w1).juese) { for(;;) { if((*w2).shoupaishu+(*w2).zhuangbeishu+(*w2).pandingshu0) { printf("对方空城啦!你牵走了一张寂寞!\n"); break; } else { printf("请选择想牵的区域,输入选项之前的编号,以回车结束!\n0 手牌\n1 装备区\n2 判定区\n"); scanf("%d",&x); if(x0&&((*w2).shoupaishu0))printf("你牵走了一张空气!\n"); else if(x1&&((*w2).zhuangbeishu0))printf("你牵走了一张空气!\n"); else if(x2&&((*w2).pandingshu0))printf("你牵走了一张空气!\n"); else if(x>=0&&x<=2)break; else printf("你牵走了太空区里的一张牌!\n"); } } switch(x) { case 0: srand((unsigned)time(NULL)); y=rand()%((*w2).shoupaishu); printf("你牵走了电脑的"); ((*w2).shoupai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).shoupai)[y]; for(i=y+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; ((*w1).shoupaishu)++; break; case 1: for(;;) { (*w2).Kanzhuangbei(); printf("请输入装备之前的编号,以回车键结束!\n"); scanf("%d",&y); if((((*w2).zhuangbei[y]).leixing!=-1)&&(y>=0)&&(y<=3)) { printf("你牵走了电脑的"); ((*w2).zhuangbei)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[y]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[y].leixing=-1; if(!y)((*w2).zhuangbei[y]).changdu=1; else if(y2)((*w2).juli[0])++; else if(y3)((*w1).juli[0])--; break; } else printf("你弃掉了一张空气!\n"); } break; case 2: for(;;) { (*w2).Kanpandingpai(); printf("请输入判定牌之前的编号,以回车键结束!\n"); scanf("%d",&y); if((*w2).pandingpai[y].leixing!=-1) { printf("你牵走了电脑的"); ((*w2).pandingpai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).pandingpai)[y]; ((*w2).pandingshu)--; ((*w1).shoupaishu)++; ((*w2).pandingpai)[y].leixing=-1; break; } else printf("你牵走了一张空气!\n"); } break; default:break; } } else { if((*w2).zhuangbeishu) { if((*w2).zhuangbei[1].leixing!=-1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[1].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[1]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[1].leixing=-1; } else if((*w2).zhuangbei[3].leixing!=-1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[3].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[3]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[3].leixing=-1; ((*w1).juli[0])--; } else if((*w2).zhuangbei[0].leixing!=-1) { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing=-1; ((*w2).zhuangbei)[0].changdu=1; } else { printf("电脑牵走了玩家的"); ((*w2).zhuangbei)[2].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[2]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[2].leixing=-1; ((*w2).juli[0])--; } } else { srand((unsigned)time(NULL)); y=rand()%((*w2).shoupaishu); printf("电脑牵走了玩家的手牌"); ((*w2).shoupai)[y].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).shoupai)[y]; for(i=y+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; ((*w1).shoupaishu)++; } } } void Wuzhong(wujiang*w1,pai A[104],int *x,pai B[104],int*y) { Mopai(&((*w1).shoupaishu),(*w1).shoupai,A,x,B,y,(*w1).juese); } int Juedou(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) { int i,j,x; if((*w1).juese) { for(;;) { j=0; for(x=0;x<((*w2).shoupaishu);x++) { if((*w2).shoupai[x].leixing101) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(int i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j=1; break; } } if(!j) { printf("玩家对电脑造成1点伤害!\n"); ((*w2).tili)--; i=Binsi(w1,w2,qipaidui,qipaishu); return i; break; } j=0; for(;;) { printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if(((*w1).zhuangbei[0].leixing305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w1).Kanshoupai(); scanf("%d",&x); if(x==-1) { int i; ((*w1).tili)--; printf("电脑对玩家造成1点伤害!\n"); i=Binsi(w2,w1,qipaidui,qipaishu); return i; break; } else if(((*w1).zhuangbei[0].leixing305)&&x100) { pai p=Zhangba(w1,qipaidui,qipaishu); p.paifu=-1; printf("打出!\n"); j=1; break; } else if((*w1).shoupai[x].leixing101) { printf("玩家打出"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w1).shoupai)[x]; for(i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; j=1; break; } else printf("你确定你打出的是【杀】?\n"); } } } else { for(;;) { j=0; for(;;) { printf("请打出一张【杀】响应【决斗】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if(((*w1).zhuangbei[0].leixing305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d",&x); if(x==-1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i=Binsi(w1,w2,qipaidui,qipaishu); return i; break; } else if(((*w2).zhuangbei[0].leixing305)&&x100) { pai p=Zhangba(w2,qipaidui,qipaishu); p.paifu=-1; printf("打出!\n"); j=1; break; } else if((*w2).shoupai[x].leixing101) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j=1; break; } else printf("你确定你打出的是【杀】?\n"); } j=0; for(x=0;x<((*w1).shoupaishu);x++) { if((*w1).shoupai[x].leixing101) { printf("电脑打出"); ((*w1).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w1).shoupai)[x]; for(int i=x+1;i<=((*w1).shoupaishu);i++)((*w1).shoupai)[i-1]=((*w1).shoupai)[i]; ((*w1).shoupaishu)--; (*qipaishu)++; j=1; break; } } if(!j) { printf("玩家对电脑造成1点伤害!\n"); ((*w2).tili)--; i=Binsi(w2,w1,qipaidui,qipaishu); return i; break; } } } } int Jiedao(wujiang*w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) { int i,j=0,x; if((*w1).juese) { for(x=0;x<((*w2).shoupaishu);x++) { if((*w2).shoupai[x].leixing101) { printf("电脑对玩家使用"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(int i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j=1; break; } } if(j) { i=Sha(w2,w1,paidui,paiduishu,qipaidui,qipaishu); return i; printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian); } else { printf("电脑放弃使用【杀】,玩家获得电脑的武器"); (*w2).zhuangbei[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing=-1; ((*w2).zhuangbei)[0].changdu=1; (*w1).Kanshoupai(); return 0; } } else { for(;;) { printf("请对电脑使用一张【杀】,否则电脑将获得你的武器!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if(((*w2).zhuangbei[0].leixing305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d",&x); if(x==-1)break; else if(((*w2).zhuangbei[0].leixing305)&&x100) { pai p=Zhangba(w2,qipaidui,qipaishu); p.paifu=-1; printf("使用!\n"); j=1; break; } else if((*w2).shoupai[x].leixing101) { printf("玩家对电脑使用"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; j=1; break; } else printf("你确定你使用的是【杀】?\n"); } if(j) { i=Sha(w2,w1,paidui,paiduishu,qipaidui,qipaishu); return i; printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian); } else { printf("玩家放弃使用【杀】,电脑获得玩家的武器"); ((*w2).zhuangbei)[0].Kanpai(); (*w1).shoupai[(*w1).shoupaishu]=((*w2).zhuangbei)[0]; ((*w2).zhuangbeishu)--; ((*w1).shoupaishu)++; ((*w2).zhuangbei)[0].leixing=-1; ((*w2).zhuangbei)[0].changdu=1; return 0; } } } void Taoyuan(wujiang*w) { if((*w).tili<(*w).tilishangxian) { ((*w).tili)++; if((*w).juese)printf("玩家"); else printf("电脑"); printf("恢复1点体力!\n"); } } void Kaipai(pai paidui[104],int* paiduishu,int renshu,pai wugu[10]) { int i; printf("五谷丰登开牌:\n"); for(i=1;i<=renshu;i++) { wugu[i-1]=paidui[104-(*paiduishu)]; (*paiduishu)--; printf("%d ",i-1); wugu[i-1].Kanpai(); } } void Qupai(pai wugu[10],wujiang*w) { int i,x; printf("五谷丰登开牌:\n"); for(i=0;(wugu[i].leixing)!=-1;i++) { printf("%d ",i); wugu[i].Kanpai(); } if((*w).juese) { for(;;) { printf("请选择你想要的卡牌,输入卡牌之前的编号,以回车结束!\n"); scanf("%d",&x); if(wugu[x].leixing!=-1) { printf("玩家选择"); wugu[x].Kanpai(); (*w).shoupai[(*w).shoupaishu]=wugu[x]; ((*w).shoupaishu)++; for(i=x+1;i<=9;i++)wugu[i-1]=wugu[i]; wugu[9].leixing=-1; break; } printf("你选择了一张空气加入手牌!"); } } else { printf("电脑选择"); wugu[0].Kanpai(); (*w).shoupai[(*w).shoupaishu]=wugu[0]; ((*w).shoupaishu)++; for(i=1;i<=9;i++)wugu[i-1]=wugu[i]; wugu[9].leixing=-1; } } void Rengpai(pai wugu[10],pai qipaidui[104],int*qipaishu) { int i; for(i=0;wugu[i].leixing!=-1;i++) { qipaidui[*qipaishu]=wugu[i]; (*qipaishu)++; wugu[i].leixing=-1; } } int Nanman(wujiang*w1,wujiang*w2,pai qipaidui[104],int*qipaishu) { int i,x; if((*w1).juese) { for(x=0;x<((*w2).shoupaishu);x++) { if((*w2).shoupai[x].leixing101) { printf("电脑打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(int i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } } printf("玩家对电脑造成1点伤害!\n"); ((*w2).tili)--; i=Binsi(w1,w2,qipaidui,qipaishu); return i; } else { for(;;) { printf("请打出一张【杀】响应【南蛮入侵】,否则你将受到1点伤害!\n请输入手牌之前的编号,或者输入“-1”放弃出【杀】,以回车结束!\n"); if(((*w2).zhuangbei[0].leixing305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); (*w2).Kanshoupai(); scanf("%d",&x); if(x-1) { int i; ((*w2).tili)--; printf("电脑对玩家造成1点伤害!\n"); i=Binsi(w1,w2,qipaidui,qipaishu); return i; break; } else if(((*w2).zhuangbei[0].leixing305)&&x100) { pai p=Zhangba(w2,qipaidui,qipaishu); p.paifu=-1; printf("使用!\n"); return 0; break; } else if((*w2).shoupai[x].leixing101) { printf("玩家打出"); ((*w2).shoupai)[x].Kanpai(); qipaidui[*qipaishu]=((*w2).shoupai)[x]; for(i=x+1;i<=((*w2).shoupaishu);i++)((*w2).shoupai)[i-1]=((*w2).shoupai)[i]; ((*w2).shoupaishu)--; (*qipaishu)++; return 0; break; } else printf("你确定你打出的是【杀】?\n"); } } } int Wanjian(wujiang*w1,wujiang*w2,pai paidui[104],int*paiduishu,pai qipaidui[104],int*qipaishu) { int i; i=Shan(w1,w2,paidui,paiduishu,qipaidui,qipaishu); if(i-1) { i=Binsi(w1,w2,qipaidui,qipaishu); return i; } else return 0; } int Chupai(pai paidui[104],pai qipaidui[104],int *paiduishu,int*qipaishu,wujiang*w1,wujiang*w2,pai yuanshipaidui[2][4][13]) { pai p1; int sha=1;int y=-1,i,t=((*w1).shoupaishu)-1; for(;;t--) { if((*w1).juese) { printf("\n电脑当前手牌数:%d\n",((*w2).shoupaishu)); (*w2).Kanzhuangbei(); (*w1).Kanshoupai(); (*w1).Kanzhuangbei(); } int j=0; if((*w1).juese&&((*w1).zhuangbei[0].leixing305))printf("如果想发动【丈八蛇矛】效果,请输入“100”,以回车结束!\n"); y=Xuanpai(w1,t); p1=Panpai(w1,&sha,y,qipaidui,qipaishu); if((p1).leixing-1)break; else if((p1).leixing0)continue; else { int duixiang; duixiang=Mubiao(p1,w1,w2,&sha); if(duixiang-2)continue; else { Da1pai(w1,w2,qipaidui,qipaishu,y); Miaoshu(p1,((*w1).juese),duixiang); if(!((*w1).juese)) { printf("\n电脑当前手牌数:%d\n",((*w1).shoupaishu)); (*w1).Kanzhuangbei(); (*w2).Kanshoupai(); (*w2).Kanzhuangbei(); } switch(p1.leixing) { case 101: i=Sha(w1,w2,paidui,paiduishu,qipaidui,qipaishu); if(i==-1){return -1;break;} if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian); break; case 103: Tao(w1); break; case 201: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2))Chai(w1,w2,qipaidui,qipaishu); else; if((*w1).juese)(*w1).Kanshoupai(); break; case 202: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2))Qian(w1,w2); else; if((*w1).juese)(*w1).Kanshoupai(); break; case 203: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2))Wuzhong(w1,paidui,paiduishu,qipaidui,qipaishu); else; break; case 204: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2)) { i=Juedou(w1,w2,qipaidui,qipaishu); if(i==-1)return -1; if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian); } break; case 205: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2)) { i=Jiedao(w1,w2,paidui,paiduishu,qipaidui,qipaishu); if(i==-1)return -1; if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian); } break; case 206: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2))Taoyuan(w1); j=0; for(;;) { i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2))Taoyuan(w2); break; case 207: pai wugu[10]; for(i=1;i<=10;i++)wugu[i-1].leixing=-1; Kaipai(paidui,paiduishu,2,wugu); for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2))Qupai(wugu,w1); for(;;) { i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2))Qupai(wugu,w2); Rengpai(wugu,qipaidui,qipaishu); printf("弃牌数:%d\n",*qipaishu); break; case 208: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2)) { i=Nanman(w1,w2,qipaidui,qipaishu); if(i==-1)return -1; if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian); } break; case 209: for(;;) { i=Wuxie(&p1,w1,w2,qipaidui,qipaishu,0); if(!i)break; j++; i=Wuxie(&p1,w2,w1,qipaidui,qipaishu,0); if(!i)break; j++; } if(!(j%2)) { i=Wanjian(w1,w2,paidui,paiduishu,qipaidui,qipaishu); if(i==-1)return -1; if((*w1).juese)printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w1).tili,(*w1).tilishangxian,(*w2).tili,(*w2).tilishangxian); else printf("玩家当前体力值:%d/%d\n电脑当前体力值:%d/%d\n",(*w2).tili,(*w2).tilishangxian,(*w1).tili,(*w1).tilishangxian); } break; case 361: case 362: case 363: ((*w1).juli[0])--;break; case 381: case 382: case 383: ((*w2).juli[0])++;break; default:break; } printf("\n"); } } } return 0; } void Qipai(pai shoupai[20],int *shoupaishu,pai qipaidui[104],int *qipaishu,int juese,int *shoupaishangxian) { int x; if((*shoupaishu)>(*shoupaishangxian)) { if(juese!=1&&juese!=0)printf("身份参数错误!"); int q=(*shoupaishu)-(*shoupaishangxian); int i,j; for(j=1;j<=q;j++) { for(;;) { if(juese) { printf("弃牌请输入手牌之前的编号,以回车结束!\n注:一次只能弃一张牌\n"); printf("手牌数:%d\n",*shoupaishu); scanf("%d",&x); if(x>=0&&x<(*shoupaishu))break; else printf("你弃掉了一张空气!\n"); } else { srand((unsigned)time(NULL)); x=rand()%(*shoupaishu); break; } } qipaidui[*qipaishu]=shoupai[x]; for(i=x+1;i<=(*shoupaishu);i++)shoupai[i-1]=shoupai[i]; (*shoupaishu)--; if(juese)printf("弃牌阶段玩家弃置"); else printf("弃牌阶段电脑弃置"); qipaidui[*qipaishu].Kanpai(); (*qipaishu)++; int m; if(juese) { printf("玩家当前手牌:\n"); for(m=0;m<=(*shoupaishu-1);m++) { printf("%d ",m); (shoupai[m]).Kanpai(); } } printf("弃牌堆:%d\n",*qipaishu); } } } int Huihe(pai A[104],pai B[104],int *x,int *y,pai yuanshipaidui[2][4][13],wujiang *w1,wujiang *w2) { printf("\n回合开始阶段……\n"); switch((*w1).huihekaishi) { case 0:break; default:printf("回合开始阶段参数错误!\n");break; } printf("判定阶段……\n"); int K=0; if((*w1).pandingshu>0) { int i,j; for(;(*w1).pandingshu;) { switch((*w1).pandingpai[0].leixing) { case 251:printf("【乐不思蜀】开始判定……\n"); break; case 252:printf("【闪电】开始判定……\n");break; default:printf("【??】开始判定……\n");break; } j=0; pai p=((*w1).pandingpai[0]); for(;;)//在判定之前询问【无懈】 { i=Wuxie(&p,w2,w1,B,y,0); if(!i)break; j++; i=Wuxie(&p,w1,w2,B,y,0); if(!i)break; j++; } switch((*w1).pandingpai[0].leixing) { case 251: if(!(j%2)) { printf("【乐不思蜀】的判定牌是:"); Panding(A,x,B,y); if((B[(*y)-1].huase)!=1) { printf("【乐不思蜀】判定成功!\n"); if((*w1).juese)printf("玩家"); else printf("电脑"); printf("跳过出牌阶段!\n"); K=-1; } else printf("【乐不思蜀】判定失败!\n"); } B[*y]=(*w1).pandingpai[0]; ((*w1).pandingshu)--; (*w1).pandingpai[0]=(*w1).pandingpai[1]; (*w1).pandingpai[1]=(*w1).pandingpai[2]; (*w1).pandingpai[2].leixing=-1; (*y)++; break; case 252: if(!(j%2)) { printf("【闪电】的判定牌是:"); Panding(A,x,B,y); if((B[(*y)-1].huase0)&&(B[(*y)-1].dianshu>=1)&&(B[(*y)-1].dianshu<=8)) { printf("【闪电】判定成功!\n"); if((*w1).juese)printf("玩家"); else printf("电脑"); printf("受到3点雷电伤害!"); ((*w1).tili)=((*w1).tili)-3; i=Binsi(w2,w1,B,y); B[*y]=(*w1).pandingpai[0]; ((*w1).pandingshu)--; (*w1).pandingpai[0]=(*w1).pandingpai[1]; (*w1).pandingpai[1]=(*w1).pandingpai[2]; (*w1).pandingpai[2].leixing=-1; (*y)++; if(i-1)return -1; } else { printf("【闪电】判定失败!\n"); (*w2).pandingpai[2]=(*w2).pandingpai[1]; (*w2).pandingpai[1]=(*w2).pandingpai[0]; (*w2).pandingpai[0]=(*w1).pandingpai[0]; (*w1).pandingpai[0]=(*w1).pandingpai[1]; (*w1).pandingpai[1]=(*w1).pandingpai[2]; (*w1).pandingpai[2].leixing=-1; ((*w1).pandingshu)--; ((*w2).pandingshu)++; } break; } default:printf("判定牌错误!"); } printf("弃牌数:%d\n",*y); } } else if(!((*w1).pandingshu)); else printf("判定阶段参数错误!\n"); printf("摸牌阶段……\n"); switch((*w1).mopai) { case 0:Mopai(&((*w1).shoupaishu),(*w1).shoupai,A,x,B,y,(*w1).juese);break; case -1:break; default:printf("摸牌阶段参数错误!\n");break; } if(K==-1)goto M; printf("出牌阶段……\n"); switch((*w1).chupai) { case 0: { int i; i=Chupai(A,B,x,y,w1,w2,yuanshipaidui); if(i==-1) { return -1; break; } else break; } case -1:break; default:printf("出牌阶段参数错误!\n");break; } M: printf("弃牌阶段……\n"); switch((*w1).qipai) { case 0: Qipai((*w1).shoupai,&((*w1).shoupaishu),B,y,(*w1).juese,&((*w1).tili));break; default:printf("弃牌阶段参数错误!\n");break; } printf("回合结束阶段……\n"); switch((*w1).huihejieshu) { case 0:break; default:printf("回合结束阶段参数错误!\n");break; } return 0; } int main() { void Kanshoupai(pai p); pai yuanshipaidui[2][4][13],qipaidui[104],paidui[104]; wujiang wanjia,com; com.tili=wanjia.tili=5; com.tilishangxian=wanjia.tilishangxian=5; com.huihekaishi=wanjia.huihekaishi=0; com.panding=wanjia.panding=0; com.mopai=wanjia.mopai=0; com.chupai=wanjia.chupai=0; com.qipai=wanjia.qipai=0; com.huihejieshu=wanjia.huihejieshu=0; com.shoupaishu=wanjia.shoupaishu=0; com.pandingshu=wanjia.pandingshu=0; com.zhuangbeishu=wanjia.zhuangbeishu=0; com.juese=0;wanjia.juese=1; pai p; p.leixing=-1; com.zhuangbei[0]=com.zhuangbei[1]=com.zhuangbei[2]=com.zhuangbei[3]=wanjia.zhuangbei[0]=wanjia.zhuangbei[1]=wanjia.zhuangbei[2]=wanjia.zhuangbei[3]=p; com.zhuangbei[0].changdu=wanjia.zhuangbei[0].changdu=1; com.pandingpai[0]=com.pandingpai[1]=com.pandingpai[2]=wanjia.pandingpai[0]=wanjia.pandingpai[1]=wanjia.pandingpai[2]=p; com.juli[0]=wanjia.juli[0]=1; int a,b,c; for(a=0;a<=1;a++) { for(b=0;b<=3;b++) { for(c=0;c<=12;c++) { yuanshipaidui[a][b][c].paifu=a; yuanshipaidui[a][b][c].huase=b; yuanshipaidui[a][b][c].dianshu=c; } } } yuanshipaidui[0][0][0].leixing=204; yuanshipaidui[0][0][1].leixing=331; yuanshipaidui[0][0][2].leixing=201; yuanshipaidui[0][0][3].leixing=201; yuanshipaidui[0][0][4].leixing=304;yuanshipaidui[0][0][4].changdu=3; yuanshipaidui[0][0][5].leixing=251; yuanshipaidui[0][0][6].leixing=101; yuanshipaidui[0][0][7].leixing=101; yuanshipaidui[0][0][8].leixing=101; yuanshipaidui[0][0][9].leixing=101; yuanshipaidui[0][0][10].leixing=202; yuanshipaidui[0][0][11].leixing=201; yuanshipaidui[0][0][12].leixing=208; yuanshipaidui[0][1][0].leixing=209; yuanshipaidui[0][1][1].leixing=102; yuanshipaidui[0][1][2].leixing=103; yuanshipaidui[0][1][3].leixing=103; yuanshipaidui[0][1][4].leixing=308;yuanshipaidui[0][1][4].changdu=5; yuanshipaidui[0][1][5].leixing=103; yuanshipaidui[0][1][6].leixing=103; yuanshipaidui[0][1][7].leixing=103; yuanshipaidui[0][1][8].leixing=103; yuanshipaidui[0][1][9].leixing=101; yuanshipaidui[0][1][10].leixing=101; yuanshipaidui[0][1][11].leixing=103; yuanshipaidui[0][1][12].leixing=102; yuanshipaidui[0][2][0].leixing=204; yuanshipaidui[0][2][1].leixing=101; yuanshipaidui[0][2][2].leixing=101; yuanshipaidui[0][2][3].leixing=101; yuanshipaidui[0][2][4].leixing=101; yuanshipaidui[0][2][5].leixing=101; yuanshipaidui[0][2][6].leixing=101; yuanshipaidui[0][2][7].leixing=101; yuanshipaidui[0][2][8].leixing=101; yuanshipaidui[0][2][9].leixing=101; yuanshipaidui[0][2][10].leixing=101; yuanshipaidui[0][2][11].leixing=205; yuanshipaidui[0][2][12].leixing=205; yuanshipaidui[0][3][0].leixing=204; yuanshipaidui[0][3][1].leixing=102; yuanshipaidui[0][3][2].leixing=102; yuanshipaidui[0][3][3].leixing=102; yuanshipaidui[0][3][4].leixing=102; yuanshipaidui[0][3][5].leixing=101; yuanshipaidui[0][3][6].leixing=101; yuanshipaidui[0][3][7].leixing=101; yuanshipaidui[0][3][8].leixing=101; yuanshipaidui[0][3][9].leixing=101; yuanshipaidui[0][3][10].leixing=102; yuanshipaidui[0][3][11].leixing=103; yuanshipaidui[0][3][12].leixing=101; yuanshipaidui[1][0][0].leixing=252; yuanshipaidui[1][0][1].leixing=302;yuanshipaidui[1][0][1].changdu=2; yuanshipaidui[1][0][2].leixing=202; yuanshipaidui[1][0][3].leixing=202; yuanshipaidui[1][0][4].leixing=383; yuanshipaidui[1][0][5].leixing=303;yuanshipaidui[1][0][5].changdu=2; yuanshipaidui[1][0][6].leixing=208; yuanshipaidui[1][0][7].leixing=101; yuanshipaidui[1][0][8].leixing=101; yuanshipaidui[1][0][9].leixing=101; yuanshipaidui[1][0][10].leixing=210; yuanshipaidui[1][0][11].leixing=305;yuanshipaidui[1][0][11].changdu=3; yuanshipaidui[1][0][12].leixing=362; yuanshipaidui[1][1][0].leixing=206; yuanshipaidui[1][1][1].leixing=102; yuanshipaidui[1][1][2].leixing=207; yuanshipaidui[1][1][3].leixing=207; yuanshipaidui[1][1][4].leixing=361; yuanshipaidui[1][1][5].leixing=251; yuanshipaidui[1][1][6].leixing=203; yuanshipaidui[1][1][7].leixing=203; yuanshipaidui[1][1][8].leixing=203; yuanshipaidui[1][1][9].leixing=101; yuanshipaidui[1][1][10].leixing=203; yuanshipaidui[1][1][11].leixing=201; yuanshipaidui[1][1][12].leixing=381; yuanshipaidui[1][2][0].leixing=301;yuanshipaidui[1][2][0].changdu=1; yuanshipaidui[1][2][1].leixing=331; yuanshipaidui[1][2][2].leixing=201; yuanshipaidui[1][2][3].leixing=201; yuanshipaidui[1][2][4].leixing=382; yuanshipaidui[1][2][5].leixing=251; yuanshipaidui[1][2][6].leixing=208; yuanshipaidui[1][2][7].leixing=101; yuanshipaidui[1][2][8].leixing=101; yuanshipaidui[1][2][9].leixing=101; yuanshipaidui[1][2][10].leixing=101; yuanshipaidui[1][2][11].leixing=210; yuanshipaidui[1][2][12].leixing=210; yuanshipaidui[1][3][0].leixing=301;yuanshipaidui[1][3][0].changdu=1; yuanshipaidui[1][3][1].leixing=102; yuanshipaidui[1][3][2].leixing=202; yuanshipaidui[1][3][3].leixing=202; yuanshipaidui[1][3][4].leixing=306;yuanshipaidui[1][3][4].changdu=3; yuanshipaidui[1][3][5].leixing=102; yuanshipaidui[1][3][6].leixing=102; yuanshipaidui[1][3][7].leixing=102; yuanshipaidui[1][3][8].leixing=102; yuanshipaidui[1][3][9].leixing=102; yuanshipaidui[1][3][10].leixing=102; yuanshipaidui[1][3][11].leixing=307;yuanshipaidui[1][3][11].changdu=4; yuanshipaidui[1][3][12].leixing=363; int paiduishu=104; int qipaishu=0; printf("游戏开始! by cyh\n"); Qishixipai(yuanshipaidui,paidui); Qishishoupai(&wanjia,paidui,&(paiduishu),qipaidui,&(qipaishu)); Qishishoupai(&com,paidui,&(paiduishu),qipaidui,&(qipaishu)); int i; for(;;) { i=Huihe(paidui,qipaidui,&paiduishu,&qipaishu,yuanshipaidui,&wanjia,&com); if(i==-1)break; i=Huihe(paidui,qipaidui,&paiduishu,&qipaishu,yuanshipaidui,&com,&wanjia); if(i==-1)break; } }
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2023-12-27 16:41:43@
//parkour /* Author Mr.Long
- Date 2015年12月2日17:33:17 */ #include #include #include<windows.h> #include<stdlib.h> #include<time.h> #define random(x) (rand()%x)
using namespace std;
string player[2]={"玩家A","玩家B"}; int map[100]; int playerPos[2]={0,0}; int gamePlayer = 0; bool isGameOver = false; int winer = -1; int pausePlayer = -1; //0□正常 1☆幸运轮盘 2◎地雷 3△暂停 4卍时空隧道 string getLogo(int pos){
string res = "□"; if((playerPos[0] == pos) && (playerPos[1] == pos)){ res = "<>"; }else if(playerPos[0]==pos){ res = "A"; }else if(playerPos[1]==pos){ res = "B"; }else{ switch(map[pos]){ case 1: res = "☆"; // 幸运轮盘 break; case 2: res = "◎"; // 地雷 break; case 3: res = "△"; // 暂停 break; case 4: res = "卍"; // 时空隧道 break; } } return res;
} void drowMap(){ //绘制地图
for(int i = 0;i<=29;++i){ cout<<getLogo(i); } cout<<endl; for(int i = 30;i<=34;++i){ for(int j = 0;j<=28;j++){ cout<<" "; } cout<<getLogo(i)<<endl;; } for(int i =64;i>=35;i--){ cout<<getLogo(i); } cout<<endl; for(int i = 65;i<=69;++i){ cout<<getLogo(i)<<endl; } for(int i = 70;i<=99;i++){ cout<<getLogo(i); } cout<<endl; cout<<"地图说明:【☆幸运轮盘 卍时空隧道 ◎地雷 △暂停 <>玩家同处一个位置】"<<endl;
} void gameOver(){ //游戏结束 isGameOver = true; winer = gamePlayer; playerPos[gamePlayer]=99; system("cls"); drowMap(); cout<<"***游戏结束!恭喜["<<player[gamePlayer]<<"]取得胜利!"<<endl; system("PAUSE"); } void initMap(){ //初始化地图 int luckyTurn[] = {6,23,40,55,69,83};//幸运轮盘1 int landMine[] = {5,13,17,33,38,50,64,80,94};//地雷2 int pause[] = {9,27,60,93};//暂停3 int timeTunnel[] = {20,25,45,63,72,88,90};//时空隧道4 int i; for(i =0;i<6;++i){ int pos = luckyTurn[i]; map[pos] = 1; } for(i =0;i<9;++i){ int pos = landMine[i]; map[pos] = 2; } for(i =0;i<4;++i){ int pos = pause[i]; map[pos] = 3; } for(i =0;i<7;++i){ int pos = timeTunnel[i]; map[pos] = 4; } } void initUI(){ //初始化界面
cout<<"*******************小游戏*****************"<<endl; cout<<"* *"<<endl; cout<<"* 骑士飞行棋 *"<<endl; cout<<"* *"<<endl; cout<<"****************@诗意的叛逆***************"<<endl;
} void joinPlayer(){ //加入玩家
string tmpStr = ""; cout<<"请输入玩家A的名字___" <<endl; cin>>tmpStr; while(tmpStr==""){ cout<<"玩家名字不能为空请重新输入___" <<endl; cin>>tmpStr; } player[0] = "A" + tmpStr; cout<<"请输入玩家B的名字___" <<endl; cin>>tmpStr; while(tmpStr==""){ cout<<"玩家名字不能为空请重新输入___" <<endl; cin>>tmpStr; } while(tmpStr == player[0]){ cout<<"玩家名字不能重复,请重新输入___" <<endl; cin>>tmpStr; } player[1] = "B" + tmpStr; system("cls"); cout<<"***玩家加入成功..."<<endl; cout<<"***地图中[A]表示玩家["<<player[0]<<"]的位置..."<<endl; cout<<"***地图中[B]表示玩家["<<player[1]<<"]的位置..."<<endl;
} void yaoYiYao(){ //投掷骰子
short number = 0; while(!isGameOver){ char a; cout<<"***请["<<player[gamePlayer]<<"]输入g投掷骰子..."<<endl; cin>>a; if(a=='g'){ system("cls"); number = random(6)+1; cout<<"***玩家["<<player[gamePlayer]<<"]投掷的骰子数为:"<<number<<endl; playerPos[gamePlayer] += number; int pos = playerPos[gamePlayer]; if(pos >=99){ gameOver(); }else{ switch(map[pos]){ case 0: if(pausePlayer = -1){ gamePlayer = !gamePlayer; }else if(pausePlayer = 0){ pausePlayer++; }else if(pausePlayer = 1){ pausePlayer = -1; } break; case 1: int cnumber; cout<<"***哇哦!玩家["<<player[gamePlayer]<<"]获得幸运转一转的机会..."<<endl; cout<<"***请输入数字选择要进行的操作...."<<endl; cout<<"1--与对方交换位置"<<endl<<"2--轰炸对方"<<endl; cin>>cnumber; if(cnumber == 1){ int t = 0; t = playerPos[gamePlayer]; playerPos[gamePlayer] = playerPos[!gamePlayer]; playerPos[!gamePlayer] = t; }else if(cnumber == 2){ playerPos[!gamePlayer] -=6 ; }else{ cout<<"输入非规定数字!机会丢失。"<<endl; } gamePlayer = !gamePlayer; break; case 2: cout<<"***啊哦!玩家["<<player[gamePlayer]<<"]踩到地雷啦,后退6步..."<<endl; playerPos[gamePlayer] -= 6; gamePlayer = !gamePlayer; break; case 3: cout<<"***悲剧呀!玩家["<<player[gamePlayer]<<"]暂停投掷一次..."<<endl; pausePlayer = 0; gamePlayer = !gamePlayer; break; case 4: cout<<"***真棒!玩家["<<player[gamePlayer]<<"]穿越时空隧道..."<<endl; playerPos[gamePlayer] += 10; if(playerPos[gamePlayer]>=99){ gameOver(); } gamePlayer = !gamePlayer; break; } } }else if(a == 'a'){ winer = 0; gameOver(); }else if(a == 'b'){ winer = 1; gameOver(); } for(int i=0;i<=1;i++){ if(playerPos[i]<0) playerPos[i] = 0; } if(!isGameOver){ drowMap(); } }
}
int main(){ srand((unsigned)time(NULL));
initUI(); cout<<"***开始初始化玩家设置..."<<endl; joinPlayer(); initMap(); drowMap(); cout<<"***本场游戏开始:["<<player[0]<<"] VS ["<<player[1]<<"]"<<endl; gamePlayer = random(2); yaoYiYao(); return 0;
}
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2023-12-27 16:33:11@
#include using namespace std; double shengmingli=2000;//定义主角初始生命力 int gongjili=150;//定义主角初始攻击力 int fangyuli=200;//定义主角初始防御力 int money=20;//定义主角初始金钱数量 bool guoguan;//定义是否通关判定 void wuqidian();//定义武器店函数 void yaodian();//定义药店函数 void guaiwu1();//定义小怪物函数 void guaiwu2();//定义大怪物函数 int main() { cout<<"欢迎你开始玩打怪物小游戏!\n"; cout<<"小镇\n"; cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; cout<<"和一家武器店。\n"; int xiaozhen;//定义选择项目 cout<<"1.去武器店"<<endl; cout<<"2.去药品店"<<endl; cout<<"3.去打小怪物"<<endl; cout<<"4.去打大怪物"<<endl; cout<<"5.退出游戏"<<endl; cout<<"6.显示你的状态"<<endl; cin>>xiaozhen; while(xiaozhen!=5)//输入5时退出游戏 { if(shengmingli<=0)//主角生命力小于等于0时游戏结束 { cout<<"你死啦!"<<endl; break; } if(guoguan) { cout<<"恭喜通关!"<<endl; break; } if(xiaozhen6)//输入6可检测自己的状态 { cout<<"你的生命力:"<<shengmingli<<endl; cout<<"你的攻击力:"<<gongjili<<endl; cout<<"你的防御力:"<<fangyuli<<endl; cout<<"你拥有的钱:"<<money<<endl; } else switch(xiaozhen) { case 1 : wuqidian();break; case 2 : yaodian();break; case 3 : guaiwu1();break; case 4 : guaiwu2();break; default : cout<<"请不要乱选!"<<endl;break; } cin>>xiaozhen; } if(xiaozhen5) { cout<<"正在退出游戏……"<<endl; } cin.get(); cin.get(); return 0; } void wuqidian() { cout<<"欢迎来到武器店!"<<endl; cout<<"1、买小刀(1M加2攻击力)"<<endl; cout<<"2、买短剑(2M加20攻击力)"<<endl; cout<<"3、买大砍刀(5M加40攻击力)"<<endl; cout<<"4、买双节棍(7M加60攻击力)"<<endl; cout<<"5、买盾牌(2M加30防御力)"<<endl; cout<<"6、买铠甲(5M加60防御力)"<<endl; cout<<"7、离开武器店"<<endl; int wuqidian; cin>>wuqidian; while(wuqidian!=7)//输入7时结束函数 { switch(wuqidian) { case 1 : if(money<10) cout<<"你的钱不够"<<endl;//钱不够时返回Flase else cout<<"购买成功!"<<endl;//钱足够时返回True gongjili+=2; money-=1; break; case 2 : if(money<80) cout<<"你的钱不够"<<endl; else cout<<"购买成功!"<<endl; gongjili+=20; money-=80; break; case 3 : if(money<140) cout<<"你的钱不够"<<endl; else cout<<"购买成功!"<<endl; gongjili+=40; money-=140; break; case 4 : if(money<200) cout<<"你的钱不够"<<endl; else cout<<"购买成功!"<<endl; gongjili+=60; money-=200; break; case 5 : if(money<60) cout<<"你的钱不够"<<endl; else cout<<"购买成功!"<<endl; fangyuli+=30; money-=60; break; fangyuli+=60; money-=100; break; default : cout<<"无"<<endl; break; } cin>>wuqidian; } if(wuqidian7) { //返回main()主函数 cout<<"欢迎下次再来!"<<endl; cout<<"欢迎你开始玩打怪物小游戏!\n"; cout<<"小镇\n"; cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; cout<<"和一家武器店。\n"; cout<<"1.去武器店"<<endl; cout<<"2.去药品店"<<endl; cout<<"3.去打小怪物"<<endl; cout<<"4.去打大怪物"<<endl; cout<<"5.退出游戏"<<endl; cout<<"6.显示你的状态"<<endl; } } /* yaodian()的设置与wuqidian()相同,可参照阅读. */ void yaodian() { cout<<"欢迎来到药品店!"<<endl; cout<<"1、买1号补血药(10M加200生命)"<<endl; cout<<"2、买2号补血药(50M加1000生命力)"<<endl; cout<<"3、买3号补血药(100M加2200生命力)"<<endl; cout<<"4、离开武器店"<<endl; int yaodian; cin>>yaodian; while(yaodian!=4) { switch(yaodian) { case 1 : if(money<10) cout<<"你的钱不够"<<endl; else cout<<"购买成功!"<<endl; shengmingli+=200; money-=10; break; case 2 : if(money<50) cout<<"你的钱不够"<<endl; else cout<<"购买成功!"<<endl; shengmingli+=1000; money-=50; break; case 3 : if(money<100) cout<<"你的钱不够"<<endl; else cout<<"购买成功!"<<endl; shengmingli+=2200; money-=100; break; default : cout<<"无"<<endl; break; } cin>>yaodian; } if(yaodian4) { cout<<"欢迎下次再来!"<<endl; cout<<"欢迎你开始玩打怪物小游戏!\n"; cout<<"小镇\n"; cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; cout<<"和一家武器店。\n"; cout<<"1.去武器店"<<endl; cout<<"2.去药品店"<<endl; cout<<"3.去打小怪物"<<endl; cout<<"4.去打大怪物"<<endl; cout<<"5.退出游戏"<<endl; cout<<"6.显示你的状态"<<endl; } } /这里是两个战斗函数,使用指针来处理.避免造成内存崩溃./ void guaiwu1() { cout<<"开始与小怪物战斗!!!"<<endl; double* g_shengmingli=new double;//定义怪物生命 int* g_gongjili=new int;//定义怪物攻击力 int* g_fangyuli=new int;//定义怪物防御力 int* g_money=new int;//定义怪物金钱 *g_shengmingli=100; g_gongjili=5; g_fangyuli=3; g_money=5; double tongji1=new double;//用来计算主角对怪物的杀伤 double tongji2=new double;//用来计算怪物对主角的杀伤 tongji1=0; tongji2=0; int huihe=new int;//定义回合数 huihe=1; cout<<"你开始对小怪物进行攻击!"<<endl; int xuanze=new int; / 攻击计算公式 杀伤=攻击力2-防御力 玩家每回合可以选择攻击与逃跑 */ while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2) { cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl; cout<<"请选择你的动作:\n"; cout<<"1、攻击\n2、逃跑\n"; cin>>*xuanze; switch((*xuanze)) { case 1 : cout<<"你对小怪物发动了攻击!"<<endl; g_shengmingli-=gongjili2-(*g_fangyuli); tongji1=gongjili2-(*g_fangyuli); cout<<"你打掉了小怪物"<<*tongji1<<"的生命!"<<endl; cout<<"小怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl; shengmingli-=(*g_gongjili)*2-fangyuli; *tongji2=(*g_gongjili)*2-fangyuli; cout<<"小怪物对你发动了攻击!"<<endl; cout<<"小怪物打掉了你"<<*tongji2<<"的生命!"<<endl; cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break; case 2 : cout<<"你决定逃跑!"<<endl; cout<<"逃跑成功!"<<endl;continue; default : cout<<"请不要乱选!"<<endl; } (*huihe)++; } if((g_shengmingli)<=0) {//杀死怪物后的返回 cout<<"小怪物被你杀死了!你真厉害!!!"<<endl; money+=(g_money); cout<<"欢迎你开始玩打怪物小游戏!\n"; cout<<"小镇\n"; cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; cout<<"和一家武器店。\n"; cout<<"1.去武器店"<<endl; cout<<"2.去药品店"<<endl; cout<<"3.去打小怪物"<<endl; cout<<"4.去打大怪物"<<endl; cout<<"5.退出游戏"<<endl; cout<<"6.显示你的状态"<<endl; } else if(shengmingli<=0) {//被怪物杀死后的返回 cout<<"你被小怪物杀死了!游戏结束!!!"<<endl; } else if((xuanze)==2) {//逃跑的返回 cout<<"你逃回了小镇!"<<endl; cout<<"欢迎你开始玩打怪物小游戏!\n"; cout<<"小镇\n"; cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; cout<<"和一家武器店。\n"; cout<<"1.去武器店"<<endl; cout<<"2.去药品店"<<endl; cout<<"3.去打小怪物"<<endl; cout<<"4.去打大怪物"<<endl; cout<<"5.退出游戏"<<endl; cout<<"6.显示你的状态"<<endl; } delete g_shengmingli; delete g_gongjili; delete g_fangyuli; delete g_money; delete tongji1; delete tongji2; } / 设置均与void函数guaiwu1()相同,可参照上例阅读. / void guaiwu2() { cout<<"开始与大怪物战斗!!!"<<endl; double g_shengmingli=new double; int g_gongjili=new int; int g_fangyuli=new int; *g_shengmingli=3600; g_gongjili=500; g_fangyuli=500; double tongji1=new double; double tongji2=new double; *tongji1=0; tongji2=0; int huihe=new int; huihe=1; cout<<"你开始对大怪物进行攻击!"<<endl; int xuanze=new int; while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2) { cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl; cout<<"请选择你的动作:\n"; cout<<"1、攻击\n2、逃跑\n"; cin>>*xuanze; switch((*xuanze)) { case 1 : cout<<"你对大怪物发动了攻击!"<<endl; g_shengmingli-=gongjili2-(*g_fangyuli); tongji1=gongjili2-(*g_fangyuli); cout<<"你打掉了大怪物"<<*tongji1<<"的生命!"<<endl; cout<<"大怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl; shengmingli-=(*g_gongjili)*2-fangyuli; *tongji2=(*g_gongjili)*2-fangyuli; cout<<"大怪物对你发动了攻击!"<<endl; cout<<"大怪物打掉了你"<<*tongji2<<"的生命!"<<endl; cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break; case 2 : cout<<"你决定逃跑!"<<endl; cout<<"逃跑成功!"<<endl;continue; default : cout<<"请不要乱选!"<<endl; } (*huihe)++; } if((*g_shengmingli)<=0) { cout<<"大怪物被你杀死了!你真厉害!!!"<<endl; guoguan=true; cout<<"欢迎你开始玩打怪物小游戏!\n"; cout<<"小镇\n"; cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; cout<<"和一家武器店。\n"; cout<<"1.去武器店"<<endl; cout<<"2.去药品店"<<endl; cout<<"3.去打小怪物"<<endl; cout<<"4.去打大怪物"<<endl; cout<<"5.退出游戏"<<endl; cout<<"6.显示你的状态"<<endl; } else if(shengmingli<=0) { cout<<"你被大怪物杀死了!游戏结束!!!"<<endl; } else if((*xuanze)==2) { cout<<"你逃回了小镇!"<<endl; cout<<"欢迎你开始玩打怪物小游戏!\n"; cout<<"小镇\n"; cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; cout<<"和一家武器店。\n"; cout<<"1.去武器店"<<endl; cout<<"2.去药品店"<<endl; cout<<"3.去打小怪物"<<endl; cout<<"4.去打大怪物"<<endl; cout<<"5.退出游戏"<<endl; cout<<"6.显示你的状态"<<endl; } delete g_shengmingli; delete g_gongjili; delete g_fangyuli; delete tongji1; delete tongji2; }
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