#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;

const int daytime=0,night=1;
int day=0, during_time=daytime, player_number, my_number;
HWND hwnd=GetForegroundWindow();//窗口定义

/*设置颜色*/
const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;//颜色常量 
void color(int c){
    switch(c)
    {
        case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break;
        case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break;
        case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
        case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break;
        case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break;
        case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break;
    }
}
int idx_police=-1;

/*控制光标在控制台的位置 */
void gotoxy(int x,int y){
    COORD position;
    position.X=x;
    position.Y=y;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
}

/*初始化窗口*/
void init_Show_Window(){
    system("mode con lines=60 cols=188");//全屏 
    ShowWindow(hwnd,SW_MAXIMIZE);//窗口最大化 
    DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
    DrawMenuBar(GetConsoleWindow());//删除×字符 
}

/*玩家类*/
const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2;
class player{
public:
    int type;
    int die_or_life;
    int how(){
        return die_or_life;
    }
    int is_light;//是否已经公布 
    int killer;
};
player players[1000];

/*转换白天模式*/ 
void change_daytime(){
    during_time=daytime;
    day++;
}

/*转换黑夜模式*/
void change_night(){
    during_time=night;
}
int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0;
int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1};

/*b是否在Arr中*/
bool is_include(int arr[],int b,int l){
    for(int i=0;i<l;i++){
        if(arr[i]==b)
         return true;
    }
    return false;
}

/*初始化人数*/
void init_players(){
    my_number=rand()%player_number;
    if(player_number==12) nlangren=4;
    else if(player_number>=10) nlangren=3;
    else nlangren=2;
    for(int i=0;i<player_number;i++)
    {
        players[i].die_or_life=life;
        players[i].is_light=0;
        players[i].type=-1;
        players[i].killer=2147483647;
    }
    for(int i=0;i<nlangren;i++)
    {
        int p=rand()%player_number;
        if(!is_include(idxlangren,p,4))
            idxlangren[i]=p,players[p].type=langren;
        else
            i--;
        Sleep(rand()%80+100);
    }
    if(player_number==12)
    {
        do{
            idxshouwei=rand()%player_number;
        }while(players[idxshouwei].type!=-1);   
        players[idxshouwei].type=shouwei;   
    }
    do{
        idxnvwu=rand()%player_number;
    }while(players[idxnvwu].type!=-1);
    players[idxnvwu].type=nvwu;
    if(player_number>=10)
    {
        do{
            idxlieren=rand()%player_number;
        }while(players[idxlieren].type!=-1);
        players[idxlieren].type=lieren;     
    }
    do{
        idxyuyanjia=rand()%player_number;
    }while(players[idxyuyanjia].type!=-1);
    players[idxyuyanjia].type=yuyanjia;
    for(int i=0;i<player_number;i++)
        if(players[i].type==-1)
            players[i].type=cunmin,
            ncunmin++;
    if(players[my_number].type==langren)
    {
        for(int i=0;i<nlangren;i++)
        {
            players[idxlangren[i]].is_light=1;
        }
    }
    players[my_number].is_light=1;
}

/*在屏幕上打印东西*/
void print(){
    gotoxy(0,0);
    cout<<"作者:洛谷393864";
    gotoxy(90,0);
    if(during_time==night)
        color(red);
    else
        color(blue);
    printf("第%d天 | ",day);
    if(during_time==night) cout<<"黑夜";
    else cout<<"白天";

    gotoxy(0,3);
    color(blue);
    cout<<" 我的号位:"<<my_number+1;
    for(int i=0;i<player_number;i++){
        gotoxy(i*8+1,4);
        if(i==idx_police) color(yellow);
        else color(blue);
        cout<<i+1<<"号位"; 
        gotoxy(i*8+1,5);
        if(players[i].how()==die){
            color(red);
            cout<<"死 亡";
        }else{
            color(green);
            cout<<"存 活";
        }
        gotoxy(i*8+1,6);
        color(blue);
        if(players[i].is_light){
            if(players[i].is_light==1){
                switch(players[i].type){
                    case nvwu: cout<<"女 巫";break;
                    case yuyanjia: cout<<"\b预言家";break;
                    case cunmin: cout<<"村 民";break;
                    case langren:cout<<"狼 人"; break;
                    case lieren:cout<<"猎 人"; break; 
                    case shouwei:cout<<"守 卫"; break;
                }               
            }else{
                cout<<"好人";
            }

        }else{
            cout<<"未知";
        }
    }

} 

/*判断是否结束,没结束返回0  好人胜利返回1  狼人胜利返回2   平局返回3*/
int is_end(){
    int die_bad=0;
    int die_people=0;
    int die_god=0;
    for(int i=0;i<player_number;i++){
        if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_life==die)
            die_god++;
        else if(players[i].type == langren && players[i].die_or_life==die)
            die_bad++;
        else if(players[i].type == cunmin && players[i].die_or_life==die)
            die_people++;
    }
    if((die_bad==die_people || die_bad==die_god)&&(die_bad>=nlangren))
        return 3;
    if(die_bad>=nlangren)
        return 1;
    if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2))
        return 2;
    return 0;
}

/*游戏开始前的骚操作*/
void before_game(){
    srand(time(NULL));
    init_Show_Window();
    color(green);
    cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击\"属性\",点击\"字体\"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任  注:10 11 12人局开设猎人  12人局开设守卫警长\n______________________\n";
    cout<<"请输入玩家人数(8-12人):";
    cin>>player_number;
    while(player_number<8||player_number>12)
        { cout<<"请重新输入!\n"; cin>>player_number; }
    system("cls");
    cout<<"初始化身份中,请稍等.";
    for(int i=0;i<6;i++){
        for(int j=0;j<12;j++){
            cout<<".";
            Sleep(50);
        }       
        cout<<"\b\b\b\b\b\b\b\b\b\b\b\b            \b\b\b\b\b\b\b\b\b\b\b\b";
    }
    system("cls");

    init_players();
    cout<<"我的号位:"<<my_number+1<<endl
        <<"我的身份:";
    switch(players[my_number].type){
        case nvwu: cout<<"女巫\n";break;
        case yuyanjia: cout<<"预言家\n";break;
        case cunmin: cout<<"村民\n";break;
        case langren:cout<<"狼人\n";break;    
        case lieren:cout<<"猎人\n"; break;    
        case shouwei:cout<<"守卫\n";break;
    }
    change_daytime();
    system("pause");
    system("cls");
    cout<<"游戏加载中.";int ppppp=rand()%3+2;
    for(int i=0;i<ppppp;i++){
        for(int j=0;j<6;j++){
            cout<<".";
            Sleep(rand()%100+150);
        }       
        cout<<"\b\b\b\b\b\b      \b\b\b\b\b\b";
    }   
    print();
} 

/*每一天开始前的操作*/
void something_before_everyday(){
    change_night();
    system("cls");
    print();    
    int langrensha=-1,NVWUDU=-1,nvwujiu=-1,shouweishou=-1;
    gotoxy(0,7);
    cout<<"________________________";
    gotoxy(0,8);
    color(white);
    cout<<"天黑~请闭眼~~~\n";
}

/*守卫操作*/
int shouweishou=0;
int ShouWei(){
    color(blue);
    cout<<"守卫~请睁眼~~\n";
    Sleep(1500);
    cout<<"你要守护的是?\n";
    if(players[my_number].type==shouwei&&players[my_number].die_or_life == life){
        cin>>shouweishou;
        while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
            cout<<"请重新输入!\n";
            cin>>shouweishou;
        }
        cout<<"你今晚要守护的是"<<shouweishou<<"号\n";
        Sleep(1500); 
        shouweishou--;
    }else{
        if(players[idxshouwei].die_or_life == life){
            shouweishou=rand()%10;
            while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
                shouweishou=rand()%10;
            }
        }
    }       
    Sleep(2000);
    cout<<"守卫请闭眼"<<endl<<endl;
    return shouweishou;
} 

/*狼人操作*/
int LangRen(){
    int langrensha=-1;
    color(red);
    cout<<"狼人~请睁眼~~~\n";
    Sleep(1500);
    cout<<"你们今晚要杀~谁~~??\n";
    if(players[my_number].type==langren&&players[my_number].die_or_life == life){
        cin>>langrensha;
        while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_life==life)){
            cout<<"请重新输入!\n";
            cin>>langrensha;
        }
        cout<<"你们今晚要杀的是"<<langrensha--<<"号\n";
        Sleep(3500);
    }else{
        while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].type==langren){
            langrensha=rand()%player_number;
        }
        Sleep(3000);
    }
    cout<<"狼人请~闭眼~~\n\n";
    return langrensha;
}

/*女巫操作*/
int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0;
int NvWu(int langrensha){
    color(purple);
    cout<<"女巫~~请睁眼~~\n";
    Sleep(2000);
    if(players[my_number].type==nvwu&&players[my_number].die_or_life == life){
        if(is_nvwujiu) 
            cout<<"你已经用过解药\n",Sleep(1500);
        else
        {
            cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n";
            int is_nvwujie=0;
            cin>>is_nvwujie;
            while(is_nvwujie!=1&&is_nvwujie!=2){
                cout<<"请重新输入\n";
                cin>>is_nvwujie;
            } 
            if(is_nvwujie==1) {
                Sleep(1000);
                cout<<"已经解救"<<langrensha+1<<"号\n";
                nvwujiu=langrensha;
            }
            is_nvwujiu=1;
        }
        Sleep(1500);
        if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500);
        else
        {
            cout<<"你想用毒药吗?(1想 / 2不想)\n";
            Sleep(1500);
            int is_nvwudu=0;
            cin>>is_nvwudu;
            while(is_nvwudu!=1&&is_nvwudu!=2){
                cout<<"请重新输入\n";
                cin>>is_nvwudu;
            }       
            if(is_nvwudu==1){
                Sleep(1500);
                cout<<"你想毒谁?\n"; 
                cin>>nvwudu;
                while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_life==life)){
                    cout<<"请重新输入\n";
                    cin>>nvwudu; 
                }
                nvwudu--;
                Sleep(1500);
                cout<<"已经毒死了"<<nvwudu+1<<"号\n";
            }
            ::is_nvwudu=1;
        }                   
    }else{
        if(players[idxnvwu].die_or_life == life){
            if(!is_nvwujiu)
            {
                int is_jiu=rand()%8;
                if(is_jiu==0){
                    nvwujiu=langrensha;
                    is_nvwujiu=1;
                }       
            }
            if(!is_nvwudu)
            {
                int is_du=rand()%4;
                if(is_du==0){
                    int num=rand()%player_number;
                    nvwudu=num;
                    is_nvwudu=1;
                }
            }
        }

    } 
    cout<<"女巫~请闭眼~~\n\n";
    return nvwujiu*10000+nvwudu;//传回两个变量,“加密”操作 
}

int yuyanjiabixutoupiao=-1;
/*预言家操作*/
void YuYanJia(){
    color(green);
    cout<<"预言家~请睁眼~~\n";
    Sleep(2000);
    if(players[my_number].type==yuyanjia&&players[my_number].die_or_life == life){
        cout<<"请问你想查验谁的身份\n";
        int p;
        cin>>p;
        while(!(p>=1&&p<=player_number)){
            cout<<"请重新输入!\n";
            cin>>p;
        }
        Sleep(2000);
        cout<<p<<"号的身份是——";
        Sleep(1000);
        if(players[p-1].type == langren){
            cout<<"狼人\n";
            players[p-1].is_light = 1;
        }else{
            cout<<"好人\n";
            players[p-1].is_light = 2;
        }
    }else{
        int p=-1;
        while(p==-1||players[p].die_or_life==die||p==idxlieren)
            p=rand()%player_number;
        if(players[p].type==langren)//锁定目标! 
        {
            yuyanjiabixutoupiao=p;
        }
    }
    cout<<"预言家~~请闭眼~~\n";
}

/*黑夜操作*/
int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; 
void Night(){   
    LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; 

    //如果有12人局,添加守卫 
    if(player_number==12){
        SHOUWEISHOU=ShouWei();
        Sleep(2000);
    } 
    /*狼人部分*/
    LANGRENSHA=LangRen();
    Sleep(3500);
    /*女巫部分*/ 
    int nvwu=NvWu(LANGRENSHA);
    NVWUDU=nvwu%10+nvwu/10%10;
    NVWUJIU=nvwu/10000%10+nvwu/100000%10;
    Sleep(3000);
    /*预言家部分*/
    YuYanJia();
    Sleep(2000);
}

/*猎人操作*/
void Lieren(){
    int lierendai=-1;
    cout<<idxlieren+1<<"号是猎人\n";

    players[idxlieren].is_light = 1;
    Sleep(1000);
    if(idxlieren==my_number){
        cout<<"你想带走几号?\n";
        cin>>lierendai;
        while(lierendai<1||lierendai>player_number||players[lierendai].die_or_life==die){
            cout<<"请重新输入!\n";
            cin>>lierendai;
        }
        lierendai--;
    }else{
        lierendai=rand()%player_number;
        while(players[lierendai].die_or_life == die){
            lierendai=rand()%player_number;
        }
    }
    Sleep(2000);
    cout<<"猎人选择带走"<<lierendai+1<<"号\n";
    Sleep(2000);
    players[lierendai].die_or_life = die;
}

void police_die();
/*判断谁死了*/
void panduansiwang(){
    system("cls");
    print(); 
    gotoxy(0,7);
    cout<<"________________________\n";
    Sleep(3000);
    color(white);
    cout<<"天亮了\n";
    Sleep(2000);
    gotoxy(0,9);
    cout<<"昨晚";
    bool is_die[15]={false},is_die_lieren=false,flag=false;
    for(int i=0;i<player_number;i++)
    {
        if(players[i].die_or_life==life)
        {
            if(i==LANGRENSHA||i==NVWUDU) {
                if(players[i].type==lieren) is_die_lieren=true;
                players[i].killer= (i==LANGRENSHA ? langren:nvwu);
                players[i].die_or_life=die;
                is_die[i]=true;
            }
            if(i==SHOUWEISHOU||i==NVWUJIU) {
                if(players[i].type==lieren) is_die_lieren=false;
                players[i].killer=-1;
                players[i].die_or_life=life;
                is_die[i]=false;
            }           
        }
    }
    bool is_police_die=false;
    for(int i=0;i<player_number;i++)
    {
        if(is_die[i])
        {
            if(flag) cout<<"和"<<i+1<<"号";
            else cout<<i+1<<"号",flag=true;
            if(i==idx_police) 
                is_police_die=true;
        }
    }
    if(flag) cout<<"死了\n";
    else cout<<"是平安夜\n";

    if(is_die_lieren) Lieren();
    if(is_police_die) police_die();
}

/*选警长*/
void choose_police(){
    system("cls");
    print();
    color(blue);
    gotoxy(0,7);
    cout<<"________________________\n";
    color(yellow);
    cout<<"下面开始选举警长,各位不能选举自己~\n";
    int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
    memset(cannot,-1,sizeof(cannot));
    CHOOSE:
    color(yellow);
    Sleep(1500);
    for(int i=0;i<player_number;i++)
    {
        if(players[i].die_or_life==life&&!is_include(cannot,i,player_number))
        {
            if(i==my_number)
            {
                cout<<"你要选举几号?\n";
                int n;
                cin>>n;
                while(n<1||n>player_number||n==i+1||players[n-1].die_or_life==die) 
                {
                    cout<<"请重新输入!\n";
                    cin>>n;
                }
                cout<<i+1<<"号选举"<<n--<<"号\n";
                tong[n]+=10000;
            }
            else
            {
                int n=rand()%player_number;
                while(n==i||players[n].die_or_life==die||!is_include(must,n,player_number))
                    n=rand()%player_number;
                cout<<i+1<<"号选举"<<n+1<<"号\n";
                tong[n]++;
            }
            Sleep(1500);
        }
    }
    int idx_max=-1,maxn=-1,len=0;
    for(int i=0;i<player_number;i++)
        if(maxn<tong[i])
        {
            maxn=tong[i];
            idx_max=i;
        }
    int maxn_arr[15]={0};
    for(int i=0;i<player_number;i++)
    {
        if(tong[i]==maxn)
        {
            maxn_arr[len++]=i;
        }
    }
    color(blue);
    if(len>1)
    {
        for(int i=0;i<len;i++)
        {
            if(i==len-1)
            {
                cout<<maxn_arr[i]+1<<"号平票\n"; 
            }
            else
            {
                cout<<maxn_arr[i]+1<<"号,";
            }
        }
        for(int i=0;i<len;i++)
            cannot[i]=maxn_arr[i];
        for(int i=0;i<player_number;i++)
        {
            if(is_include(cannot,i,len))
                must[i]=i;
            else
                must[i]=-1;
        }
        color(white);
        goto CHOOSE;
    }
    cout<<"恭喜"<<idx_max+1<<"号当选警长\n";
    Sleep(3000);
    idx_police=idx_max;
    return;
}

/*投票*/
int toupiao(){
    int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; 
    memset(cannot,-1,sizeof(cannot));
    gotoxy(0,7);
    color(blue);
    cout<<"________________________\n";
    color(white);
    cout<<"下面进入投票环节\n";
    memset(tong,0,sizeof(tong));
    Sleep(2000);
    TOUPIAO:
    for(int i=0;i<player_number;i++){
        if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){
            if(i==my_number){
                color(white);
                cout<<"你要投几号?\n";
                int n;
                cin>>n;
                while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){
                    cout<<"请重新输入!\n";
                    cin>>n;
                }
                Sleep(2000);
                cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号";
                if(my_number==n-1) color(red),cout<<"快来看!这有个疯子投自己!"; 
                if(i==idx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n";
                if(i==idx_police) tong[n-1]++;
                tong[n-1]+=10000;
            }else{
                color(white);
                int t=-1;
                while(t==-1 || players[t].die_or_life == die || t==i || !is_include(must,t,player_number)){
                    if(i==idxyuyanjia&&yuyanjiabixutoupiao!=-1)
                    {
                        t=yuyanjiabixutoupiao;
                        yuyanjiabixutoupiao=-1;
                        continue;
                    }
                    t=rand()%player_number;
                    if(is_include(idxlangren,i,nlangren))
                    {
                        if(players[t].type == langren)
                            t=-1;
                    }
                }
                cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号";
                if(i==idx_police) cout<<"(警长2票)\n"; else cout<<"\n";
                if(i==idx_police) tong[t]++;
                tong[t]+=1;                  
            }

            Sleep(rand()%1000+1000);
        }
    }
    int idx_max=-1,maxn=-1,len=0;
    for(int i=0;i<player_number;i++)
        if(maxn<tong[i])
        {
            maxn=tong[i];
            idx_max=i;
        }
    int maxn_arr[15]={0};
    for(int i=0;i<player_number;i++)
    {
        if(tong[i]==maxn)
        {
            maxn_arr[len++]=i;
        }
    }
    color(blue);
    if(len>1)
    {
        for(int i=0;i<len;i++)
        {
            if(i==len-1)
            {
                cout<<maxn_arr[i]+1<<"号平票\n"; 
            }
            else
            {
                cout<<maxn_arr[i]+1<<"号,";
            }
        }
        for(int i=0;i<len;i++)
            cannot[i]=maxn_arr[i];
        for(int i=0;i<player_number;i++)
        {
            if(is_include(cannot,i,len))
                must[i]=i;
            else
                must[i]=-1;
        }
        color(white);
        goto TOUPIAO;

    }

    cout<<idx_max+1<<"号"<<"出局\n";
    Sleep(4000);
    players[idx_max].die_or_life = die;
    players[idx_max].killer = good;
    return idx_max;
}

/*警长死亡*/
void police_die(){
    color(yellow);
    int type;
    if(idx_police==my_number)
    {
        Sleep(1550);
        cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";

        cin>>type;
        while(!(type==1||type==2))
        {
            cout<<"请重新输入!\n";
            cin>>type;
        }
    }
    else{
        type=rand()%3+1;
    }
    if(type==1)
    {
        cout<<"警长选择撕毁警徽\n";
        Sleep(1000);
        idx_police=-1;
    }
    else
    {
        int lucky=-1;
        while(lucky==-1||players[lucky].die_or_life==die)
            lucky=rand()%player_number;
        cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n";
        Sleep(1500);
        idx_police=lucky; 
    }
}

/*故事的最后*/
void the_end(){
    system("cls");
    switch(is_end()){
        case 1:cout<<"好人胜利\n\n"; break;
        case 2:cout<<"狼人胜利\n\n"; break;
        case 3:cout<<"本局平局\n\n"; break;
    }
    for(int i=0;i<player_number;i++){
        cout<<i+1<<"号位:\t";
        switch(players[i].type){
            case nvwu: cout<<"女巫\t";break;
            case yuyanjia: cout<<"预言家\t";break;
            case cunmin: cout<<"村民\t";break;
            case langren:cout<<"狼人\t";break;
            case lieren:cout<<"猎人\t"; break;    
            case shouwei:cout<<"守卫\t";break;    
        } 
        cout<<"最终";
        switch(players[i].killer){
            case nvwu:cout<<"被女巫毒死\n"; break;
            case langren:cout<<"被狼人杀死\n"; break;
            case good:cout<<"被投票出局\n"; break;
            case lieren:cout<<"被猎人带走\n";break;
            default :cout<<"存活\n";
        }
        cout<<endl;
    }
}

/*主函数*/
int main(){

    int wheel=0; 
    before_game();
    while(!is_end()){
        //黑夜准备 
        something_before_everyday();
        Sleep(1500); 

        //黑夜部分 
        Night(); //进入黑夜! 
        change_daytime(); //换天 

        //天亮了 
        panduansiwang();//判断谁死了 
        Sleep(2000);
        system("cls");
        print();
        if(is_end()) break;

        //选警长 
        if(!wheel&&player_number==12)
        {
            choose_police();
            system("cls");
            print();
        }

        //投票环节 
        int idx_max=toupiao();//票数最多的人 
        int lierendai=-1;
        if(idx_max==idx_police){
            police_die();
        }
        if(players[idx_max].type==lieren){//启动猎人程序 
            Lieren();
            if(is_end()) break;
        }
        system("cls");
        print(); 
        wheel++;
    }

    the_end();
    system("pause");
    return 0;
}

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